Like in any RPG, it's about giving players control to customize their character, their ship and how they choose to tackle the game. The ships are shaped differently, they have different stats and descriptions and some have components created specifically for a gameplay type. So if players choose a scout ship, within that category there are different models that will play to the strengths of different play-styles. The result is the variety of ship types players will have access to. So we brainstormed as many different styles of play as we could, and said: 'What Variances really make sense?'"
Most Star Wars fans dream of pilotting x-wings, TIE-fighters and other SW craft, so it's a no-brainer it would be popular. Suggestions concerning point 1:-An open-space, X,Y,Z axis space combat mini-game would add massively to the game. Not every person who plays a scout is going to want to take on objectives or detect enemies. 1) We need space combat 2) The current space quests are almost purposeless end-game. "We knew that not every scout is going to be the one who's going to want to dogfight. Unity was a unique lightsaber form as well as general combat style that. So we wanted to take that premise and embrace it. Star Wars is an epic space opera franchise created by George Lucas. "If you're DPS, you don't always play DPS the same way. "When you play as a healer, you don't always play a healer the same way as someone else," Backus said.
"There were a lot of things we could have done to embrace a more flight sim feel, but we wanted it to have an RPG progression." Space combat in Star Wars: The Old Republic doesn't look like it will be as free flowing as the X-Wing series of games, meaning you likely won't have full control of your ship. There's also the introduction of Variance, which allows players to choose ship models that play to their strengths. These companions are who you hear when you're fighting in space.
Every ship has a skill tree, and players can spend requisition - in-game experience points - to unlock new components, to upgrade existing components and to unlock companions.Įvery companion character from the base game is also available for players to choose as a ship companion in Galactic Starfighters. Players can choose between different models and upgrade paths. Rather than having the expansion feel like something tacked on and unrelated to the base game, the team ensured that the worlds remained connected and the gameplay retained RPG elements.Īt one level, the expansion is RPG-like in the way it lets players customize their ships. The development team wanted Galactic Starfighter to make sense in the context of The Old Republic.
"There were a lot of things we could have done to embrace a more flight sim feel, but we wanted it to have an RPG progression." There is an associated Daily Quest you can get on your ship which sends you back to Space Combat: Skaross Fortification and Space Combat: Mugaar Ice Field after completing the initial quest." The Old Republic is a role-playing game, so we wanted to feel like it was a feature in the RPG," Backus told Polygon.
Reinforcements are desperately needed to ensure the station's survival. Once reaching level 34, it is one of two missions that become unlocked and is accessible through your galaxy map.Ī key Imperial weapons manufacturing station in the Skaross system is under assault from the Republic bombers. Space Combat: Skaross Fortification is one of the third tier of space combat missions for the Empire side. Image for Red Wing: SWTOR Gets Space Combat Expansion. You can help Star Wars: The Old Republic Wiki by expanding it. Image for Star Wars: The Old Republic is the latest EA game to hit Steam.